This book introduces programmers, already familiar with object-oriented programming, to the C# programming language. It reviews basic object-oriented concepts when C# implementations are discussed. The book begins by discussing the nuts and bolts of C# before delving into the area of the .Net libraries of code. It then moves on to show how GUI programs are created, and how to populate them with graphics. Advanced topics such as networking, using C# to interface with databases, and using C# with ASP to produce interactive Web pages, are covered at the end of the book. This book is designed for programmers, experienced with object-oriented concepts, who are transitioning to C# or are interested in learning a new programming language.
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From Java to C#
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Mathematical Objects in C++: Computational Tools in A Unified Object-Oriented Approach
Emphasizing the connection between mathematical objects and their practical C++ implementation, this book provides a comprehensive introduction to both the theory behind the objects and the C and C++ programming. Object-oriented implementation of three-dimensional meshes facilitates understanding of their mathematical nature. Requiring no prerequisites, the text covers discrete mathematics, data structures, and computational physics, including high-order discretization of nonlinear equations. Exercises and solutions make the book suitable for classroom use and a supporting website supplies downloadable code.
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C++ for Dummies
* This revision of the bestseller covers the popular object-oriented programming language C++ from the ground up, enabling beginners to become functional programmers and intermediate programmers to fine-tune their skills
* Thirty percent new material includes updates on the most recent ANSI standard, the new public domain C++ compiler, standards information on namespaces, new library functions, and complete coverage of the standard template library
* Covers topics like building and debugging C++ programs, creating source code, using the Visual C++ help system, building objects, learning the standard template library, and much more
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